#include "PCH.h"
#include "DeRenderTargetView.h"
using namespace DeviousRenderer;

DeRenderTargetView::DeRenderTargetView(ID3D11RenderTargetView* pView)
	:m_pRenderTargetView(pView)
{

}

DeRenderTargetView::~DeRenderTargetView()
{
	SAFE_RELEASE(m_pRenderTargetView);
}

DeDepthStencilView::DeDepthStencilView(ID3D11DepthStencilView* pView)
	:m_pDepthStencilView(pView)
{

}

DeDepthStencilView::~DeDepthStencilView()
{
	SAFE_RELEASE(m_pDepthStencilView)
}